HU User’s Guide

a guide for users by users

Scripts

Under Animal Properties at the bottom of the screen click Script.

**Note The following controls are being furthered tested and the results will be posted later.**

SCRIPT COMMAND: Set or Unset; change the N/A to read SET under the right column in SCRIPT COMMAND, then the rest of the commands for this screen will appear. The main ones will appear under command properties. You will see the choice of Actions appearing over towards the left under the script commands has 19 slots. You may want to turn the N/A to SET on the SCRIPT EXIT also.

ACTION: Select AI script action. The following are the Tool-Tips for these Appetite – Select AI script action; this selection has a choice of PARAMETER: they are food appetite and sexual appetite.
Attack Hunter – Select AI scrip action.
Drink – Find food area and drink there.
Feed – Find food area and feed there.
Flee – Flee from specified animal.
Flee From Hunter – this animal will flee from Hunter.
Move – Move to Specified script-point.
Play Behavior – Play specified behavior.
Pursue Animal – Pursue specified animal.
Rest – Start REST behavior processor.
Restart Script – To restart to the first command.
Scrape – Start SCRAPE behavior processor.
Search Mate – Search for mate specified for this animal.
Serious Injury – Start Serious Injury behavior processor.
Sex – Try to find and harass some partner.

Factors

The following has the same Tool Tip: Enable or Disable factor value. The slide bar works the same as over on the Animal Properties Screen for the following Hunter, Enemy, Prey, Mate, Rival and Calls Perception. They also work for Partner, Pain Awareness, and Stress Level. They will appear grayed out but when you click on the name of the factor it will turn to white and you may move the slide on them.

All the Growth/Relief: determines how fast input generated by this sense grows/washes away according to the Tool-Tip. They will appear grayed and maybe changed by clicking the name or numbers. The numbers may be changed by using the slide bars when you click on Growth/Relief then the numbers.

Conditions

The conditions controls are either enabled or disabled condition value they are Hunger, Thirst, Tiredness, Lust, Aggression and Danger Level and are controlled with the slide bar. Left or zero is less of a reaction while high or towards the right will give a faster response time they will appear grayed and will change when you click on the title then you may use the control for the condition.

Time and Total Time are set in seconds or minutes. **Testing to see which time value it is**

Hit and Alert are either enabled or disabled condition values. And will be enabled when they say yes. They also will end command when hit or alert is enabled.

Navigation: Set navigation state condition to either reached or close.

Close: close dialog.

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